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Old Jun 21, 2005, 03:07 PM // 15:07   #21
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I now have all the quest rewards for Pre-Searing documented. Should I post a link in the forums, or the info itself?
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Old Jun 21, 2005, 03:16 PM // 15:16   #22
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Quote:
Originally Posted by SirCrowbar
Pre-Searing should be complete, not incomplete. ...Just becouse some people rush through the begining of the game does not mean that it should be compromized!
Absolutely correct.
Quite a few people don't leave pre-searing Ascalon for some time because they mistakenly believe the missing armor quests are there!

Secondly, as a few posters have already famously reported, the intial impression the game makes with people should be important to the developers and producer - and I know it is.
The impression we unfortunately receive is that the game is incomplete!

I know, I know, you're thinking "Well how long did you stay?"

Let's just say I have every square millimeter of Pre-Searing mapped before I left for the apocalypse of the future.

Talesin

Last edited by Talesin Darkbriar; Jun 21, 2005 at 04:28 PM // 16:28..
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Old Jun 21, 2005, 03:26 PM // 15:26   #23
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I think they still have to fix some things mentionned for pre-searing for newer players.

The first time through this game, I reached lv 9, uncovered most of the pre-searing map, and did most of the quests i could find before moving on to post.
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Old Jun 21, 2005, 03:33 PM // 15:33   #24
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Quote:
Originally Posted by Rhunex
Anyways, for the people who think pre-searing shouldn't be completed...
Why not?
I'm going to be spending my first 16 levels there, why shouldn't it be complete?
There's no reason why they shouldn't, obviously. There's no reason why they shouldn't add every single feature anyone requests, either.

Except that the developers want to sleep sometimes. =)

When someone comes here and points out that they aren't that interested in a particular feature (for instance, pre-academy armor), no one should get offended. I'm not here to "bash the thread" (I didn't know the thread got offended), I'm here to express my opinions and desires to ArenaNet, like everyone else.

If asked to prioritize what I want the most, pre-Academy armor would be a very low priority indeed. It's as reasonable for me to tell the manufacturers that as it is for others to say that it's the most important thing to them. And for all of you who have posted in favor of it, please make some mention of how important you think it is. There's an infinite list of things people would like to have.

Just signing a thread doesn't really mean anything. I'm not against them adding blueberry muffins to Guild Wars, but I'd have a long list of things I'd like first. (And I really like blueberry muffins.)
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Old Jun 21, 2005, 04:23 PM // 16:23   #25
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I personally prefer poppyseed muffins, but I completely agree about priority of updates. There are alot of things I would like to see come first, like the removal or rare crafting items from the non-rare materials traders. I am constantly havaing to go between them to decide who to sell it too.

I would like to see more sub-storyline quests in Post. There seems to be more storyline quest saturation in Pre vs Post if you look at it in a quest per square mile kind of way.

The reason I started this thread was to create some discussion about the updates that are needed in Pre, to simply round out the finishing touches to a well made and constantly evolving game.

Thank you to everyone who has shared an ontopic opinion!

Last edited by SirCrowbar; Jun 27, 2005 at 02:01 AM // 02:01..
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Old Jun 21, 2005, 04:30 PM // 16:30   #26
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Quote:
Originally Posted by Dazzler
Some of us would rather have real issues fixed that affect 95% of the game before time is spent fixing missing armors that are only used for about 5% of the game.
Does everyone finish the story?
No.
Does everyone start at the beginning?
Yes.
That 5% is as important as the remaining 95%.

Talesin
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Old Jun 21, 2005, 04:32 PM // 16:32   #27
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You know, I once went from pre-searing to post at level 2 (I didn't keep this chararcter btw).

Anyway, I don't much wrong with pe-searing, I don't stay there all that long, but I don't see any major problems or minor.
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Old Jun 21, 2005, 04:37 PM // 16:37   #28
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I would love to see complete armor sets implemented.

I'm one of those guys who hangs around Pretty Ascalon for a while helping people find Foible's Fair, fending off those guys trying to buy black dye, etc. One of the most frequently asked questions I hear is "Where is [profession]'s [armor piece]?" It's sort of upsetting that I have to tell them it's not available. It also makes you wonder when the guy spamming it is lvl10.
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Old Jun 21, 2005, 04:39 PM // 16:39   #29
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The only other problem I have found is that if you get a rune in Pre - you have to take it to post before you can do anything with it. But if they gave you a way to deal with runes before you got to Post, it would gratly upset the delicate ballance of Pre.

The last thing some one wants to do is face off againsed a level 16 ranger with a level 16 pet, with a high end Bow with 2 nice upgrades, and a full set of minor runes when encountering thier first PVP experiance.

That could potentially make new players stop playing. That is why I belive balace is so important in a MMOG.
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Old Jun 23, 2005, 03:20 PM // 15:20   #30
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Part of me was kind of hopping that wendsdays update would bring some love to those who are still in Pre-Searing Ascalon. The rest of me knew that this was still not high enough on the developers priority list.

The more activity this thread recives, the beter chance of a resolution.

Please continue to post your comments and oppinions.
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Old Jun 27, 2005, 01:58 AM // 01:58   #31
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It has been confirmed that the Elementalist's Tunic has now been added to the previously unused trader in Fort Ranik. Now to see if the other two items have made there way into the game yet. I will post more on this on monday.
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Old Jun 27, 2005, 05:13 AM // 05:13   #32
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there are some missing armor pieces, true, but otherwise Kingdoms of ascalon seems fine too me. its suppose to be a tutorial anyway. and the level cap is lev 15 for kingdoms area. going beyond that has in the past cause problems when you go through the academy. Namely it crashes and you can't finish it. I had to remake a character once because of that problem... I left a character back in presearing to help out people in our guild that were new to the game, and needed the help learning the game... by the time I was level 16 I whent with a friend forward just to take him through the academy and show him around... and the character never worked again after that... I had to delete it and remake it... in recent patches they said they were going to cap the pre-searing kingdoms of ascalon to Lev15, to avoid the problem.
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Old Jun 27, 2005, 05:15 AM // 05:15   #33
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Quote:
Originally Posted by SirCrowbar
It has been confirmed that the Elementalist's Tunic has now been added to the previously unused trader in Fort Ranik. Now to see if the other two items have made there way into the game yet. I will post more on this on monday.
The necromancer tunic also has, and I think it was the mesmer gloves that were missing, they're also back in. All on the same trader in Fort Ranik.
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